In the Beginning
My infatuation with co-op games started in the arcade era of video games, I was a big fan of co-op before I even had an appreciation of what it was all about. Joust on the Atari 2600 is what I believe to be my earliest memory of a co-op game. Bubble Bobble though, is the most memorable, and felt like the first true co-op game I had played. This could be why it's one of my favorite games of all time.
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| I <3 you too, Bubble Bobble! |
On the PC side of things, when my family upgraded us to our first Pentium computer, that's where the addiction likely first took hold. Warcraft 2 (comp stomp) and Diablo consumed hours of my life. Diablo even moreso at LAN parties, with the longest binge of 18 hours of playing over one special weekend. LAN Parties were frequent due to a good friend of mine having four computers at his house. It was simply an after school activity for us.
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| "This 18-hour binge was sponsored by Coca-Cola" or should I say "alo Diabo" |
Player FPS Has Joined Your Game
When Diablo wasn't loaded up, First Person Shooters became the driving force for LAN co-op. And there are endless memories of playing through games such as Doom, Heretic, Quake, Hexen, Serious Sam, and plenty more. My friends and I were big deathmatch fans as well, but then games started to introduce more competitive teamplay modes alongside deathmatch or completely replacing it. Co-operation wasn't necessary for these games, but it certainly helped and felt damn good when it happened, whether the co-op efforts were intentional or not. Games such as Unreal Tournament, Counter-Strike, and Team Fortress were some of the earlier games where I became appreciative of this type of gameplay. Competitive teamplay has evolved substantially over the years, as game designers try to find creative ways in providing players incentive to work together.
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| So many wonderful memories... |
The MMO Days
MMO games, the ultimate time sinks. I spent at least a few years playing them, between Final Fantasy XI Online and World of Warcraft. FFXI introduced me to a whole new level of cooperative gameplay than I had ever experienced before. At the time, FFXI wasn't exactly a soloable affair. Of course, there are those who always tried to prove otherwise, but the game was definitely built around the party system. And that party system mechanic was an absolute delight... when everything went smooth. I won't go into too much detail, but those who have played in a party in FFXI understood the numerous things that could go wrong, that resulted in massive experience losses and time wasted for everyone. It was ultimately a lack of coordination that was truly detrimental to a party's success.
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| 3 Mithras is key to any successful party, if you know what I mean. |
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| The key to succes in WoW is to have a "Get Naked" Macro handy. |
I feel it's important to clarify that cooperative gameplay doesn't have to be a well-oiled machine for it to be fun. Chaos can be fun too. Some of the more memorable moments in gaming I have is when things don't exactly go smooth: Borderlands 4-player co-op, constantly reviving each other, fighting to survive against waves of spawning enemies; Left 4 Dead 2 campaign, continually battling off endless hordes and special infected with the safe room door in sight; or Resident Evil 5, when you are fighting for the focus of a chain-saw wielding mad man to protect each other, all the while scrambling to keep your distance from him.
Then there is Portal 2, when plans just don't execute as expected and you send your partner to their demise in an acid pool or a flurry of bullets. And let's not forget Magicka, where it's the most fun you'll have killing your friends by exploding, burning, shocking, freezing, and launching them off the map. It is pure, unadulterated chaos. Defying the odds and overcoming the seemingly impossible is an endorphin rush that video games can provide all too well. That balance between too easy and too difficult, where players can get into 'flow', is where co-op really shines for me though.
Co-op is Great. What's the Problem Then?
What it ultimately comes down to is that I tend to buy games with co-op before I even think about who I would play them with. It's not anything and everything, to be fair, and I'm getting a bit better about curbing my impulse purchases. I'm also not oblivious to what I'm purchasing either as I'll typically give a game it's due diligence before I buy. A co-op bullet point doesn't immediately trigger me to say gimme gimme gimme, but it does grab my attention and draws me in to research the game in the first place. The problem is that I stack games onto the backlog and then realize that I may not actually get around to this or that game for it's co-op elements. I just hope that I will and too much so for my own good.
You see, the backlog grows larger as I get older, because now that I'm all adult-like and such, I have less time to dedicate to games /sadface. Not to mention the fact that I plan to spend more time designing games as opposed to playing them, the backlog will only grow larger. Then there's that time coordination thing for multiple adults. Trying to get people together to not only purchase, but to find a mutual agreeable time to play a specific game... that's not exactly easy. Which, is part of the reason why I appreciate Steam. It's easy to gift games and when it comes to co-op ones, there are typically group buying options. I have a small circle of friends in which we all will gift these cheap, indie co-op games to each other as it's a great way to say "hey, let's do this". And, it usually works out to get us to coordinate playing it for at least one night.
As I wrap up these ramblings, I do want to say that I greatly appreciate that my wife likes to play some co-op games with me. It's certainly much easier to coordinate playing with her than anyone else. Her preference in genres are a bit more focused than mine though, so we primarily play Puzzle or RPG games together. It's awesome, don't get wrong, but there are several games I had purchased for couch co-op and no one to play them with. Sad story, I know /violin. It's not a big deal really though, but it does make it appear that I'm some co-op hungry fiend whose hunger can not be satiated. I can't entirely deny that. I'd call that an addiction.
I am Crazyhowie, and I'm addicted to co-op games.




